PipeSader
(PipeSader)
#1
Hello, I would like to know how I can save an object that is added to inventory and removed?
To clarify, the object is a part that is in workspace and can be added to inventory and removed from inventory, how can I do that?
Any idea how to do that? I’m not sure
Since you can’t save the object itself into a DataStore, you could store some data that’ll be used to identify the item, such as its name.
Here’s a fantastic thread which covers this topic:
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Save a table containing names or values that tells the script what item to load when you join the game
For example,
Save
Table = {ID=1}
and when you join
Load the Table with GetAsync
PS: You might need to save whats inside the table and not the table itself.
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PipeSader
(PipeSader)
#4
Hello, the truth is I am somewhat confused, is it possible for you to give me an example of code, if it is not too much trouble, please?
PipeSader
(PipeSader)
#5
Hi, this article looks interesting, I’ll start reading it, thank you very much!
1 Like