hey all, the title might not be clear, but my problem is when this camera panning script pans left, the script puts it back to the default setting, I know why this happens, and is the first part of the code from lines 12 to 15. my question is, how do i influence that code to go with my bottom code?
local RunService = game:GetService("RunService")
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local cam = game.Workspace.CurrentCamera
cam.CameraType = "Scriptable"
local camCF = workspace.gamer.CFrame
local angle = 0
RunService.RenderStepped:Connect(function()
local center = Vector2.new(cam.ViewportSize.X / 2, cam.ViewportSize.Y / 2)
local rotVector = Vector3.new((mouse.X - center.X) / 150, (mouse.Y - center.Y) / 150, 0)
cam.CFrame = camCF * CFrame.Angles(math.atan(math.rad(-rotVector.Y)), math.atan(math.rad(-rotVector.X)), rotVector.Z)
if mouse.X < 250 and angle > -180 then
print("panning left")
angle = angle - 3
cam.CFrame = cam.CFrame * CFrame.Angles(0, math.tanh(-math.rad(cam.CFrame.Y + angle)), 0)
wait(0.1)
elseif mouse.X > 1750 and angle < 180 then
print("panning right")
angle = angle + 3
cam.CFrame = cam.CFrame * CFrame.Angles(0, math.tanh(math.rad(cam.CFrame.Y - angle)), 0)
wait(0.1)
end
end)