Hey so I need to save the original walk speed and get it back so if the player has 2 times speed it will go back to their speed instead of for example a set 16 walk speed. This is the script I have, how do I change it to implement this? Thanks!
script.Parent.HitPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Name ~= "Customer" then
if hit.Parent.Name ~= "VIP" then
hit.Parent.Humanoid.WalkSpeed = 2
repeat wait() until game.Players:GetPlayerFromCharacter(hit.Parent):DistanceFromCharacter(script.Parent.HitPart.Position) > 6.17
hit.Parent.Humanoid.WalkSpeed = -- I WANT THE ORIGINAL SPEED
end
end
end
end)
Store their speed in something outside of the function, then change their speed. Whenever you need to revert their speed back to their original speed, reference the place you stored it in (e.g. a variable).
script.Parent.HitPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Name ~= "Customer" then
if hit.Parent.Name ~= "VIP" then
local original_Speed = hit.Parent.Humanoid.WalkSpeed
hit.Parent.Humanoid.WalkSpeed = 2
repeat wait() until game.Players:GetPlayerFromCharacter(hit.Parent):DistanceFromCharacter(script.Parent.HitPart.Position) > 6.17
hit.Parent.Humanoid.WalkSpeed = original_Speed
end
end
end
end)