Hi, so I am creating a game in which three things must be save. These include nametags, effects, and powerups.
With the nametags and effects, I must index a table, since it is in the format of:
Items = {}
Items[plr.Name][“NameTag”] = {[“NameTagName”] = true/false} (plr being the player, true/false being the value, whether the player has the item equipped.)
Currently, my solution to solving this issue was to set the data store every time the player bought an item, and every time a player equipped an item. The data store request was of course throttled. All help is greatly appreciated. Thank you very much!
It would be more stressful on the servers to delete old saves then it would be to just do nothing. Servers are “stressed” when they need to do something to data. If the data is just there and it isn’t touched, it won’t negatively impact your game at all.