How to scale a player's head in r6

so I’m making a game where shooting a player makes your head bigger but if you kill them your head gets smaller, headshots are one-shots so aiming well is rewarding

but the main game mechanic isn’t working with r6 avatars:


the head stays the same but it’s hitbox gets bigger.

but if I try it in r15:


the head gets bigger and it’s hitbox is slightly offset.

if anyone can help me make the head get bigger in r6 or the hitbox fixed in r15 then that would be great!

thanks!

Never mind I found the problem. there was a mesh parented under the head that was making it look like the head was a normal size

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