How to scale accessories when doing AddAccessory?

Hello everyone,

I was wondering if there was any way to scale the accessory (hair, hat, armor,…) that i add in game with AddAccessory. The players have the possibility to have different character size, so it’d pose a problem, if i can’t scale correctly those accessories.

I tried to search on the internet and found nothing for my question and I have not tried anything yet as i don’t know how i’d do it.

Thanks for reading :slight_smile:

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Using AddAccessory should automatically scale the accessory depending on the rig itself. But, if you don’t want to have them auto scale one way I would suggest is to just weld the accessory to their head and scale it from their.

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Well for example here i used addaccessory, to 3 different rig and the output, … well see for yourself :

Inspect one of the Roblox’s accessories while you are using “Play Solo”. Look for any value objects. Hypothetically, there must be some value object that controls the accessory scaling. Otherwise, I have no clue.

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I have already tried playing with those values, but it ended the same way as the picture above … So i really have no idea on how to resolve this :confused:

So I found how to do it, you need to insert a humanoiddesc in the dummy, and play with the scale values, and it should work out.

Thx for anyone who tried to help :slight_smile:

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