I have a ui grid layout under a scrolling frame and I am just wondering if there are any ways to scale down the frames inside the ui grid layout like with using a UI aspect ratio constraint
I’d recommend checking the CellSize for Grid Layouts. You can set a scale size, and modify it accordingly.
I’m referring to scaling down the ui according to the screen size
Check your UI Size
Make sure they are not on the offset, To explain
Your Size and Position Values are:
0,0,0,0
XAxis = 0 -- First Number is the Axis of X
XOffset = 0 -- Second Number is Offset of X Axis
YAxis = 0 -- Third Number is the Axis of Y
YOffset = 0 -- Fourth Number is Offset of Y Axis
-- Below is just where they are located.
UDim2.new( XAxis, XOffset, YAxis, YOffset)
If they are on the offset, it wont change its size, make sure they are on the axis.
Usually UI is automatically set to the Size of 0, 100, 0, 100
Well yes, if you use the Scale value from within the CellSize UDim, your UIGridLayout components will scale based on the screen size, unless you’ve paranted the UIGridLayout to a Frame that has its Size set based on Offset values.
You can give an example of your code or a roblox studio file here, so that way I could be more specific.