I’m currently working on uploading some basic, pixelated images for my game. I couldn’t manage to find any other threads relating to this. This one is a single bullet, the original image being 14x14, so very small. When I try to put it in an ImageLabel/ImageButton however, it becomes very blurry when it’s scaled up. Does anyone know of a way to keep the ‘crispness’ of the original 14x14 image? For reference, the button displayed here is roughly 90x90, but the button changes scale depending on the user’s screen.
You’re going to want a higher res photo - Roblox doesn’t attempt to upsample your images for you. If you want a 90x90 button, then you’re going to want AT LEAST a 90x90 source image.
Yes, if you have a small starting image and import it into studio and make it bigger, then unfortunately the resolution does go down, I would try making the image bigger in the external program you made it in, and then import it to studio, resizing shouldn’t affect resolution then.
However I myself haven’t tested to see if this works, first time for everything I guess?