How to scale model via script and have bones scale accordingly

So I have a slime, they 3x3x3
And when I scale them in studio, they scale correctly, face parts all correct, bones all correct

However, via script, this is how it turns out

self.Model.PrimaryPart.Size *= math.clamp(1 + ((self.Level / 2) - 1), 1, 3)


You could try looking into this forum post right here:

Does not work, already tried it. This is a problem with bones, which nobody has got a solution for yet

Found this, may or may not help:


That actually worked. Unsure why I couldn’t find this an hour ago :man_facepalming:

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