How to scale size of model to size of part

Hello everyone,
I want to spawn sticks across the map, but I want the sticks to look different based on the player, but I don’t want to make the sticks local-side because then hackers could pretend to collect sticks, so I have made a StickSkin object, and want to make it the size of the server-side stick.
So here’s my code for that:

local sizeMult = child.Size.X/newSkin.PrimaryPart.Size.X
newSkin:ScaleTo(sizeMult)
newSkin:PivotTo(CFrame.new(child.Position))

Unfortunately, its way too big.

1 Like

The issue was my skin wasn’t properly proportional to my server-side stick

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