I am trying to make a plugin to easily bevel parts. The only issue is that when inserting a special mesh with the following meshId:
rbxasset://avatar\\meshes\\torso.mesh
It is shaped like a torso, and setting its scale to 1,1,1
doesn’t stretch it to be the full size of the part, if that makes sense. I found a solution by using MeshParts
. The only problem is that I don’t think plugins can create mesh parts and change their mesh Id. I’m stumped.
So, how I can make a special mesh stretch to the full size of a part, like a mesh part?
EDIT: I’m going to include some photos of what I want, without having to use meshparts:
See how it “stretches” the mesh to the full size of the part? I want this to occur no matter the size of the part.