Hello,
Is it possible to make a chat tag system in a local script only? I want it to be simple.
Thanks
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Script is here:
local Players = game:GetService("Players")
local ChatService = game:GetService("ChatService")
Chatservice.SpeakerAdded:Connect(function(Player)
local Speaked = ChatService:GetSpeaker(Player)
Speaked:SetExtraData("Tags",{{TagText = "WHATEVER TAG YOU WANT",TagColor = Color3.fromRGB("SELECT COLOR")}})
end)
Also here is the script that only for the given UserID:
local Players = game:GetService("Players")
local ChatService = game:GetService("ChatService")
local Tags = {
["YOUR USER ID OR GROUP RANK"] = TagText = "WHATEVER TAG YOU WANT",TagColor = Color3.fromRGB("SELECT COLOR")
} -- name whatever you want
Chatservice.SpeakerAdded:Connect(function(Player)
local Speaked = ChatService:GetSpeaker(Player)
if Tags[Player.UserId] then
Speaked:SetExtraData("Tags",{{Tags[Player.UserId]}})
end
end)
The script does not work. It says βExpected β{β (to close β{β, got β=ββ.
Can you try this:
local Players = game:GetService("Players")
local ChatService = game:GetService("ChatService")
local Tags = {
["YOUR USER ID OR GROUP RANK"] = {TagText = "WHATEVER TAG YOU WANT",TagColor = Color3.fromRGB("SELECT COLOR")},
} -- name whatever you want
Chatservice.SpeakerAdded:Connect(function(PlayerN)
local Speaked = ChatService:GetSpeaker(PlayerN)
local Player = game.Players[PlayerN]
if Tags[Player.UserId] then
Speaked:SetExtraData("Tags",{Tags[Player.UserId]})
end
end)
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