How to script (grow neck that follow mouse)

hi again, I need help about scripting (In the title) but I don’t really know or where to start.

(example) in picture when player click at part the neck start to stretch to that location.

Put simply, a remote event sends a message from a server script to a local script and vice versa. (LocalScript, StarterCharacterScripts) local mouse = game.Players.LocalPlayer:GetMouse() mouse.Button1Down:Connect(function() game.ReplicatedStorage.RemoteEvent:FireServer(mouse.Hit.Position) --Ve…

oh hey! thank for the replay, what about the growing neck part?

local part = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

mouse.Move:Connect(function()
    local distance = mouse.Y - part.Position.Y
    part.Size = Vector3.new(part.Size.X, math.abs(distance), part.Size.Z)
end)

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