Hi,
My tools all use tables in configs module that act as a sort of setting for the gun, im wondering on how to secure these tables since they will be called over client and sent to server containing information. I dont want exploiters to tinker with them, as they keep values such as the damage and so on.
Those tables are bound to be tinkered with. You should store a copy of these tables and verify them on the server.
For example you could:
- Store the equipped weapon of each player.
- When a player shoots, verify the target via sanity checks.
- Retrieve the # of dmg the player’s equipped weapon deals from the server’s weapon settings.
(Do these on the server).