Hello, I’m currently wondering how you guys make sure you get payed after you release a game. I currently have an idea of scattering kill switches in my code that send certain critical functions to a server and then back to Roblox to make sure that they cant just run off with my work. What do you guys normally do?
You just can trust the owner of your project to pay you.
There is nothing that you can do but if you don’t ask for % and ask for Robux you can do like, the owner pays you small parts of what you want to receive.
Other than just trust them, or receive robux up front, what are some methods others implemented to make sure they get payed?
Idk more methods, I think there aren’t more methods.
If you’re going with the killswitch idea, obfuscation is the most effective way of making sure the checks can’t be removed or tampered with if your owner is clueless and doesn’t have a more than average level of scripting skill.
any good threads for making effective kill switches?
Obviously not. But most commonly, you have to check some external factor (e.g. a model you made’s description).