I am using the old Blender to try and make a GFX. I am trying to select my whole arm in order to subdivide. I am on a MacBook Pro. When I right-click on my arm, it only gives me either the upper, lower, or hand, and not the whole arm. So I manually shift + right clicked on all the different sections on my arm. But then when I go to edit mode and subdivide, it only lets me subdivide my hand.
I don’t know why you’re having this problem, shift + right click should do the trick. Just select one part at a time and subdivide individually, it’ll have the same effect anyway.
Oh okay, I see why. Blender 2.79 does not normally support multi object editing whereas 2.8 does. I believe there’s a Blender addon called “MultiEdit” you can use to achieve the behavior you want.
Blender version 2.79 and below doesn’t support editing multiple objects at once in edit mode. I recommend you download the latest version here as it’s more modernized and supports multi-object editing.
She can select the whole arm do to the fact it’s an R6 rig, where one part makes up the arm. You’re using an R15 rig, where 3 parts make up the arm (and hand). As I said, in vanilla 2.79 and lower it’s not possible to edit multiple objects at once.
P.S. @AstralBlu_e, I don’t see how limiting the selection to visible (which should already be enabled by default) would allow OP to select the whole arm and edit multiple parts.
Exactly. I believe there are plugins that allow you to edit multiple objects pre-2.8, though it may be better to simply update and enjoy the new features that are available in 2.83 (the newest version off the top of my head, please correct me if I’m wrong).
I know you got a solution but I want to add more info that wasn’t covered:
In Blender 2.79 not allowing you to edit multiple Objects, you can’t apply modifiers to multiple Objects at once - this happens in every recent version of Blender (currently 2.82), which is why you’re only subdividing the hand.
If you want the arm to be a single Object, select the secondary Object first (the you want attached to the main Object), select the main Object second, and join them together. This will apply all modifiers, because the second Object is now part of the first.
Note, this method is destructive and annoying to reverse. If you just want modifiers to be on each Object separately, just add modifiers to each of them
As for this issue:
Roblox exports have a lot of vertex redundancies. In Edit mode, simply press F3 and type in Merge By Distance (if you’re now using 2.8+) or Remove Doubles in the Tool Bar (if you’re still on 2.79 or lower)
Additionally, I will point out that asking Blender-specific questions on the Roblox Dev Forums isn’t always the best place to find good answers. For future reference, please go to the third party software’s support forums and pages. You’ll find better documentation and better answers.