I’m trying to figure if I can select all values and set it to another value
like for value1 it will go to othervalue1
and value2 will go to othervalue2
and so on
My code works but It sometimes break because of exhaust time
the code selects the values 1 by 1 and set it to the othervalues
I think a for loop might work but I don’t know how to code it
local rep = game.ReplicatedStorage
local boughtHat = rep.BoughtHat
local bboughtHat = {
boughtHat.Hat1,
boughtHat.Hat2,
boughtHat.Hat3,
boughtHat.Hat4,
boughtHat.Hat5,
boughtHat.Hat6
}
local boughtGlass = rep.BoughtGlass
local bboughtGlass = {
boughtGlass.Glass1,
boughtGlass.Glass2,
boughtGlass.Glass3,
boughtGlass.Glass4,
boughtGlass.Glass5,
boughtGlass.Glass6
}
local boughtNeck = rep.BoughtNeck
local bboughtNeck = {
boughtNeck.Neck1,
boughtNeck.Neck2,
boughtNeck.Neck3,
boughtNeck.Neck4,
boughtNeck.Neck5,
boughtNeck.Neck6
}
local BH = plr.AIS.CH:WaitForChild("BH")
local BHats = {
BH.Hat1,
BH.Hat2,
BH.Hat3,
BH.Hat4,
BH.Hat5,
BH.Hat6
}
local BG = plr.AIS.CG:WaitForChild("BG")
local BGlasses = {
BG.Glass1,
BG.Glass2,
BG.Glass3,
BG.Glass4,
BG.Glass5,
BG.Glass6
}
local BN = plr.AIS.CN:WaitForChild("BN")
local BNecks = {
BN.Neck1,
BN.Neck2,
BN.Neck3,
BN.Neck4,
BN.Neck5,
BN.Neck6,
}
local eh = 0
while eh <= 5 do
if fin1 == false and fin2 == false and fin3 == false then
wait(.1)
eh = eh + 1
BHats[eh].Value = bboughtHat[eh].Value
print(eh)
if eh == 6 then
fin1 = true
eh = 0
end
elseif fin1 == true and fin2 == false and fin3 == false then
wait(.1)
eh = eh + 1
BGlasses[eh].Value = bboughtGlass[eh].Value
print(eh)
if eh == 6 then
fin2 = true
eh = 0
end
elseif fin1 == true and fin2 == true and fin3 == false then
wait(.1)
eh = eh + 1
BGlasses[eh].Value = bboughtNeck[eh].Value
print(eh)
if eh == 6 then
fin3 = true
eh = 0
end
elseif fin1 == true and fin2 == true and fin3 == true then
wait(.1)
eh = 7
end
end