I am trying to create a bow and arrow atm and originally I had used BodyVelocity to launch the arrow, but I realized that there is no way to create arrow drop with BodyVelocity (I think, If I’m wrong please let me know). So I am trying to switch to BodyForce at the minute
My issue right now is that I can’t figure out how to send the projectile to the mouse position.
I would not use any body movers, and instead calculate the initial velocity you need to reach your goal and just set it directly, like the basketball in this article:
I appreciate the source and I actually plan on looking to use that instead of body velocity, but I’m having an issue I can’t fix with this script.
I’ve had this issue before where the farther from the character you click, the faster the projectile travels. Last time I just added .Unit to the end of the velocity formula but now that is not working and actually messing up the formula, and idea on how to fix this?