Hello, The title is the question really.
I would like to send a number.value to leaderstats (server side) with a remote event or function (not sure which)
and how would i pick up the sent number on the server side.
Thanks
Hello, The title is the question really.
I would like to send a number.value to leaderstats (server side) with a remote event or function (not sure which)
and how would i pick up the sent number on the server side.
Thanks
You should use a RemoteEvent instead of a RemoteFunction if you’re just sending information over.
As stated on the wiki, RemoteEvents are designed for one-way communication, while RemoteFunctions are designed for two-way communication, where the sender expects to receive a response.
When you send Remotes, you can pass information through the arguments like you would with any other function.
-- send remote from client to server
local RemoteEvent = game.ReplicatedStorage.RemoteEvent
RemoteEvent:FireServer(number.Value) -- pass number value argument
-- server receives remote
local RemoteEvent = game.ReplicatedStorage.RemoteEvent
RemoteEvent.OnServerEvent:Connect(function(player, numberVal) -- player argument is automatically passed from the client. Second argument is your variable that you passed
print(player.Name .. "'s number value is " .. numberVal) -- do something with that information
end)
on the function part of the remote event you just do:
remoteevent.OnServerEvent:Connect(function(player, number)
Thank you so much, Thats Mint !!