How to separate specific parts of a mesh using blender

There are some models on roblox that could be great for animating but have limitations on what could be manipulated because everything is in one single mesh

I will show you how to import models into blender for separation and reimport it back into roblox

You will need:

  • Blender (this tutorial will be on versions 2.8+)
  • Roblox Studio
  • Any Mesh

For this tutorial i’ll be using this gun model
image_2021-12-28_034204

Find your mesh and then set the position to 0,0,0 under Properties
This will make things a lot easier once we import it into blender

Select your model and move your cursor to the mesh in the Explorer window

Right click while your cursor is hovering over it and select “export selection”

Download it and place it in a folder if you like

Open up blender and select “File” in the top left hand corner and select “Import”
Then select “Wavefront (.obj)”

Find the mesh you just downloaded and double click the one that ends with .obj in its name
Boom! Your model should appear in blender

Next, select your model and press tab
Alternatively, you can click the box that says “Object mode” and then select “Edit Mode” in the dropdown menu

Then, select the little cube with the square in front of it in the top left corner of the window

Screen Shot 2021-12-28 at 4.14.53 AM

Press Alt + A to deselect everything then, Hold shift and click whichever part of the model you want to separate. Alternatively you can press L to speed up the process on 3d gun models

Once you’re done, press P and click “Selection”

This should separate whatever you just selected from the main mesh
You can do this as many times as you want depending on how much you want to separate

Once you finish separating your mesh, press Tab to go back into Object mode
(or go back to the dropdown menu from before and select Object Mode)

Make sure whatever you separated has no messing faces or holes like this
Screen Shot 2021-12-28 at 4.25.21 AM

If it does, you can undo it by pressing ctrl + z and then redo it again

When you finish, go back to “File” in the top left corner and select “Export”
then select “FBX (.fbx)”
Screen Shot 2021-12-28 at 4.31.15 AM

Then, in this window select the blue “Export FBX” button

This will be the file you will import into Roblox Studio

Go back into Studio and go to the view tab and select “Asset Manager”

A window should appear
Move your mouse to the Asset Manager window and click the sideways bracket with the arrow pointing up

Then select your newly exported mesh from blender
Screen Shot 2021-12-28 at 4.38.55 AM

This window should appear
Make sure you uncheck “Import file as single mesh”

Select “Apply”
Screen Shot 2021-12-28 at 4.42.23 AM

Your asset manager window should show recently added meshes
Screen Shot 2021-12-28 at 4.46.28 AM

Hold shift and click all of the objects below the Recently Added window

Right click one of the objects inside the window and select “Insert With Location”
Screen Shot 2021-12-28 at 4.49.15 AM

And you’re done!
It should import with the textures and your mesh will be separated
Screen Shot 2021-12-28 at 4.51.29 AM

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There’s anyway you know to make that but without Blender or any other app that need to be downloaded.

Maybe, a website that can make the same or anything like that.

You won’t find a website that’d do this for you. There may be some that provide you bare minimum functionality but they’re not a replacement for dedicated tools like Blender. What’s the aversion towards downloading it? It’s a safe, trusted program commonly used for modelling both on and off Roblox.

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The problem of download is because my pc storage is very limited and I don’t have any external storage to install the portable version, that’s why I asked about a website version.

You could try tinkercad but I don’t really have much knowledge of it

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