so i am making a magic where like the ground in a small region becomes acid so for that what I am doing is
game.ReplicatedStorage.Magic.Water.Floor.OnServerEvent:Connect(function(player, mouse)
local character = player.Character
local HumanoidRootPart = character["Right Leg"]
local Tornado = game.ReplicatedStorage.Magic.Water.Floor.VFX:Clone()
Tornado.Transparency = 0
Tornado.Parent = folder
Tornado.Pos.Parent = HumanoidRootPart
Tornado.Position = HumanoidRootPart.Pos.Position
Tornado.CFrame = HumanoidRootPart.Pos.CFrame
Tornado.CanCollide = true
Tornado.Anchored = true
local Dmg = script.Dmg:Clone()
local dmgmod = require(Dmg.ModuleScript)
dmgmod.plrname = player.Name
Dmg.Parent = Tornado
Dmg.Disabled = false
print(Tornado.Position)
print(HumanoidRootPart.Pos.Position)
wait(5)
Tornado:Destroy()
end)
the attachment’s position is right, and like in the output there are no errors and the positions are right but for some reason i cant see the vfx