How to set a parts orientation opposite of the direction it's moving?

As the title says, I want to know how I can orient a part opposite of the direction it’s moving in.
For example:

This illustration should explain what I’m trying to achieve, for a deeper explanation:
currently I am moving a model to my mouse’s position using PivotTo() and I want to rotate it as I’ve said, opposite of the direction it’s moving, I would also like the rotation to be more intense the faster the model moves in that direction.

How could I achieve something like this, I know it’s possible because a game called TDS (Tower Defense Simulator) does this with their towers and I think it’s very interesting and would like to make something similar.
Thanks

Solved, figured out a way to do it.