How to set AlignPosition.Active to true

There’s little to no information regarding AlignPosition.Active. I have objects following me, when I fall off the map, some of the AlignPositions are being set to Active. Their Position values and everything else is still updating correctly, but since .Active is false they aren’t moving

if DistanceFromCharacter > TELEPORT_NUKE_TO_CHARACTER then -- Snap straight to character
	if AlignPosition.Enabled then
		AlignPosition.Enabled = false
	end

	NukeRoot:PivotTo(CFrame.new(TargetPosition))
else
	if not AlignPosition.Enabled then
		AlignPosition.Enabled = true
	end
end

AlignPosition.Position = HoverPosition

Only some have their Active property set to false that’s whats confusing

1 Like

I’ve run into the same exact problem. Find it funny this was posted just 14 hours ago. Maybe a temporary Roblox bug?

(only happens when fallen off map, resetting/killing character if fine)

I found the issue and here’s your biggest clue

I noticed that at -500 is when it transitioned from true to false. FallenPartsDestroyHeight is set to -500. That’s the issue. I had to increase that property and write my own character fall of map kill code and that fixed my issue

1 Like

thanks, i’ll do that for now! Kinda hoping it was a temporary Roblox bug that may have been fixed over the weekend :sweat_smile:

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