How to set camera position when CameraType = Orbital

When a Character enters a room, I set the CameraType to Orbital.
I can set the camera distance from the player with this:
player.CameraMinZoomDistance = 50
player.CameraMaxZoomDistance = 50

But how do I set the position of the camera?
I found some old code that suggested that it may be defined using 3 dimensional Polar coordinates, but I’m not sure how to implement this.


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