Correct me if I’m wrong, but from what I understand local scripts are vulnerable because they can be edited by exploiters. In that case, they can set the collision of a part to true/false.
So how can I “locally” set the collision of a part for a player on a server script? I can’t come up with any ideas at all
I’ve never heard of collision groups before. I’ll look that up. thanks. And I use bool values parented to the player, which correspond to the parts (like Zone1 value is tied to Zone1 Part)