How to set cancollide false for specific players in a server script?

Correct me if I’m wrong, but from what I understand local scripts are vulnerable because they can be edited by exploiters. In that case, they can set the collision of a part to true/false.

So how can I “locally” set the collision of a part for a player on a server script? I can’t come up with any ideas at all

1 Like

You have to use collision groups to set collisions for humanoid characters. How are you deciding which players should be set to noncollide?

1 Like

I’ve never heard of collision groups before. I’ll look that up. thanks. And I use bool values parented to the player, which correspond to the parts (like Zone1 value is tied to Zone1 Part)

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.