Hello, I am completely stumped with trying to implement a function that copies the rotation from one part but sets the z rotation to 0.
For example
local part1 = game.Workspace.Part1
local part2 = game,Workspace.Part2
-- What I want to do
part2.CFrame = CFrame.new(part2.Position) * CFrame.Angle(part1.XRotation, part1.YRotation, 0)
I know that isn’t how the Angle method is used but it is the easiest way I can think of explaining it. I have been stuck on this for a while now messing with quaternion values and different vector arithmetic but was curious if anyone had a simple solution to this that I probably missed?
I just want part2 to match part1’s rotation except for the Z axis that should be 0.
Thank you!