How would I set a maximum render distance for players, without using StreamingEnabled? Currently my game uses a very large map, and it lags when players look at certain directions due to non-visible parts being rendered. I believe this can be solved by setting a maximum render distance, since players don’t need to (and cannot) see large portions of the map at a time.
I searched through Devforum and there were similar questions, but everyone suggested to use StreamingEnabled. Would be great if there was a way to limit the render distance for players (without compromising graphics level).
StreamingEnabled is the only “official” way to make a render distance(besides lowering graphics), and it does so poorly. Often StreamingEnabled actually creates MORE lag than without it.
You could create your own render distance system, but most of the time people say its not really worth it and doesn’t help very much.
The best way to make huge worlds is to separate them it into multiple places. Kind of sucks we can’t have huge open worlds all in one place but thats just the Roblox engine.