I’ve seen use of NetworkOwnership and have used it once. The trouble I had was for example, when I set a target npc’s network ownership to my player / nil, it worked perfectly fine, but I couldn’t find any way to set it back to the server. For target players we can still set Network Ownership back to their player, but if it’s for objects and NPCs, how would you set that back to the server side?
:SetNetworkOwnershipAuto()
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Oh how come I never knew about that… Thank you very much sir.
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