Baccon_o
(Baccon)
April 30, 2021, 6:44pm
#1
Name
Hi, my name is baccon!
What I’m Trying To Do
I’m trying to connect my source code to another script… I’m just a bit confused on how to do this.
ScriptThing.Click:Connect(function()
local newScript = Instance.new("Script")
newScript.Name = "Anti-Exploit NRBA"
newScript.Source = ""
newScript.Parent = game:GetService("CoreGui")
local ModulesFolder = Instance.new("Folder", newScript)
ModulesFolder.Name = "Modules"
local DiscordModule = Instance.new("ModuleScript", ModulesFolder)
DiscordModule.Name = "Discord"
DiscordModule.Source = ""
local AntiExploitModule = Instance.new("ModuleScript", ModulesFolder)
AntiExploitModule.Name = "AntiExploitTabs"
AntiExploitModule.Source = ""
ChangeHistoryService:SetWaypoint("Exploit Added")
--local GuiStarter = Instance.new("ScreenGui", game:GetService("StarterGui"))
end)
1 Like
You can only set the script’s source through plugin scripts or the command bar. If you’re setting it through those then just fill in the Source
property with the source code you want the script to have. If the script is external, you’d have to make an http request to the website using HttpService
and load the string from the returned JSON.
Baccon_o
(Baccon)
April 30, 2021, 6:52pm
#3
i’m using a plugin, i’m just confused on how to set it
Basically, you just do it like this:
local src = Instance.new("Script")
src.Name = "TestScript"
src.Source = "print(\"I'm a new script that was just created!\")"
src.Parent = workspace
The Source
property just takes the string that you want compiled:
src.Source = "local parent = script.Parent\nprint(parent.Name)"
You could also just do:
src.Source = "local parent = script.Parent print(parent.Name)"
1 Like
Scriptifer
(Scriptifer)
January 28, 2022, 7:04pm
#5
-- code inside
newScript.Source = [[
print('Hello world!')
]]
2 Likes
but it will not change due to the studio pop up that asks the user to allow the plugin to edit scripts