How to set the game's 'Level of Detail' to "Lowest" for MeshParts with a render fidelity to set to 'Precise'?

The RenderFidelity article explains you can ‘specifically set a solid-modeled and mesh part’s level of detail regardless of its distance from the camera (lowest, medium, or highest)’ when setting fidelity to ‘Precise’, but how do we actually do this? I can’t find anywhere which explains how to set the LoD type, for example, to ‘lowest’.

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Click on the part(s) and on the right side of the screen below the Explorer panel you’ll see the Properties panel. Scroll down until you see “RenderFidelity” toward the top under Appearance. It is normally on Automatic or Precise. Automatic gives you LOD while precise disables it.

The documentation seems misleading as it suggests that the developer can manually select the LoD level of a given mesh/union when RenderFidelity is set to “Precise”. This is not how the behavior is implemented in the engine. When RenderFidelity is set to “Precise”, the model is excluded from being downgraded by the LoD system and will instead always display as ‘highest’.

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