I want to setup backwards and sideways walking animations. My goal is to have the character’s running AnimationId change to a different AnimationId when it’s walking to to the right, left, or backwards from where the humanoidrootpart is facing. I can make the animations myself. This is a 3rd-person shiftlocked game so the character is always facing forward. Here’s an example I recorded in a game called “Vertigo” on roblox.
https://gyazo.com/32ac1424c15a4bdcd615125c81ea5c85
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I want to know how to change the character’s running animation id if the character is strafing left or right.
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I want to know if the Assembly properties inside of the humanoidrootpart have to do with this