How to shade a cavity map with an R6 rig (No longer needed)

So i am trying to make a good looking shading texture on a R6 rig using blender and i’ve came across cavity map.

image

I know i can’t export the cavity map, but there are some ways i can make a texture for it. Except i have no idea how to shade textures. I’ve tried some tutorials but they never met my expectations. What can i do to make that similar texture.

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Ever find a solution for this?

I have Infact found the solution. Although it was irrelevant to when I found out about this, you can still figure out how to do it through this video.

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