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What do you want to achieve? so i have a random number value in local script, and i wanted to share that value to the server script
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What is the issue? the shared value is nil
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What solutions have you tried so far? i tried to use remote event, but i think i did it wrong
local script
local part = game.Workspace.Part.ProximityPrompt
local RemoteEvent = game.ReplicatedStorage:WaitForChild("opendoor")
local CodeShare = game.ReplicatedStorage:WaitForChild("CodeShare")
local buttons = script.Parent.ButtonsBG
local input = script.Parent.InputtedCode
local codee = ""
local codeRandom = {math.random(1,9), math.random(1,9), math.random(1,9), math.random(1,9)}
for _, v in codeRandom do
codee = codee..tostring(v)
end
CodeShare:FireServer(codee)
local currentCode = ""
input.Text = currentCode
part.Triggered:Connect(function()
buttons.Visible = true
input.Visible = true
end)
for i, button in pairs(buttons:GetChildren()) do
button.MouseButton1Click:Connect(function(player)
if tonumber(button.Name) then
currentCode = currentCode .. button.Name
input.Text = currentCode
elseif button.Name == "Clear" then
currentCode = ""
input.Text = currentCode
elseif button.Name == "Enter" then
print(codee)
if currentCode == codee then
print("hooray!")
currentCode = ""
RemoteEvent:FireServer(player)
else
print("")
currentCode = ""
end
end
end)
end
server script
local RemoteEvent = game.ReplicatedStorage:WaitForChild("opendoor")
local door = script.Parent
local CodeShare = game.ReplicatedStorage:WaitForChild("CodeShare")
local code
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
1.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
0,
false,
0
)
local Direc = {
["Position"] = Vector3.new(32.5, 14.4, 4.575)
}
CodeShare.OnServerEvent:Connect(function(Player, codee)
code = codee
end)
print(code)
RemoteEvent.OnServerEvent:Connect(function()
local tween = tweenService:Create(door, tweenInfo, Direc)
tween:Play()
end)
print(code)