How to show a TextButton pre-selected in a ScrollingFrame?

I created a ScrollingFrame with TextButtons for the user to chose a font.
I save this chosen font in DataStore.
When the user loads the game and opens the ScrollingFrame again, I’d like to show that saved font as a pre-selected TextButton.

However, some buttons are obviously in the middle of the list, so there might have a pre-scrolling first to correctly show the selected TextButton.

How could I do this?

I think you’re saying that you want to automatically scroll the scrollbar to the player’s last selected font? If so, you can set the ScrollingFrame’s CanvasPosition to the position of the desired TextButton.