How to size a tween that goes up from its current position

I am like real confused on how to make this tween go upwards without having to position it
can someone help?

local TweenService = game:GetService("TweenService")
local Wood = script.Parent.Wood
local Tweeninfo = TweenInfo.new(
	10,
	Enum.EasingStyle.Linear,
	Enum.EasingDirection.Out
)


local goal = {}

goal.Size = Vector3.new(1.637, 10.568, 1.43)

goal.Position = Vector3.new(20.675, 5.205, -31.125)


local Tween = TweenService:Create(Wood, Tweeninfo, goal)

Tween.Completed:Connect(function()
	script.CanGrab.Parent = script.Parent.Wood
	script.Health.Parent = script.Parent.Wood
	local Leaf = script.Parent.Leaf
	local Tweeninfo0 = TweenInfo.new(
		2,
		Enum.EasingStyle.Cubic,
		Enum.EasingDirection.Out
	)


	local goal0 = {}

	goal0.Size = Vector3.new(7.067, 2.286, 7.174)

	goal0.Position = Vector3.new(20.52, 10.61, -31.17)


	local Tween0 = TweenService:Create(Leaf, Tweeninfo0, goal0)

	Tween0:Play()
end)

Tween:Play()
1 Like

I found the answer, Turns out i have to Y + 5 on the parts position

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