But… Here is how fast my car with 1 stats.Speed.Value. I would like to make something better, but im not good at it. Do you have any ideas how to make better Force calculating thingy?
Try changing the math where you calculate the body velocity, tweek it until you feel like it’s the right speed.
Edit i don’t have a computer at the ready but try something like HumanoidRootPart.CFrame.lookVector * speed
If the speed changes depending on where you look then try adding .Unit after HumanoidRootPart.CFrame.lookVector
It don’t work, probably because BodyForce’s Force property should be bigger than mass of car to be able to push it? I tried and if i don’t multiply lookvector by mass of car it won’t move
No, my car is just a model with VehicleSit, but VehicleSit don’t actually do anything except make player sit in car and i check through VehicleSit property Throttle if player is driving and if so where (forward or backward). The car movement i do in script