This is something that has been bothering me for some time now, in a lot of games, not just Roblox, when you go into first person, you can flick your camera, this wouldn’t be a problem, but because Roblox is multiplayer, other players see this:
As you can see, the player itself is being flicked as a result to the user flicking their camera, from another player’s point of view, so I was wandering if there was a solution that would make this seem more natural?
I think it won’t, what your aiming for is where the character looks normal when they move in random flicks and lerping will make it smooth and you can also do what @Forummer said and it will work but when you lerp the character it will move much natural