this script im trying to do to change the brightness slowly depending on the times, no errors but does not work
l = game:service("Lighting")
b = l.Brightness
while true do
if script.Halloween.Value == false then
l:SetMinutesAfterMidnight(l:GetMinutesAfterMidnight()+1)
if l.ClockTime >= 17.5 and l.ClockTime <= 6 and l.Brightness <= 5 then
print("brightness up")
b = b + 0.1
else
if l.ClockTime <= 17.9 and l.ClockTime >= 6 and l.Brightness >= 1.36 then
print("brightness down")
b = b - 0.1
end
end
wait(1)
else
if script.Halloween.Value == true then
game.Lighting:SetMinutesAfterMidnight(1 * 3)
game.Lighting.Ambient = Color3.new(1, 0, 0.0156863)
end
end
end
assigning l.Brightness to a variable makes a copy of the brightness value, so youre just changing a random number in the games memory instead of the actual brightness
local lighting = game:GetService("Lighting")
--to change brightness:
lighting.Brightness = 1
still kinda confused? no error but no print either
local lighting = game:GetService("Lighting")
while wait(1) do
if script.Halloween.Value == false then
lighting:SetMinutesAfterMidnight(lighting:GetMinutesAfterMidnight()+1)
if lighting.ClockTime > 17.5 and lighting.ClockTime < 6 and lighting.Brightness <= 5 then
print("brightness up")
lighting.Brightness += 0.1
else
if lighting.ClockTime < 17.9 and lighting.ClockTime > 6 and lighting.Brightness >= 1.36 then
print("brightness down")
lighting.Brightness -= 0.1
else
if script.Halloween.Value == true then
game.Lighting:SetMinutesAfterMidnight(1 * 3)
game.Lighting.Ambient = Color3.new(1, 0, 0.0156863)
end
end
end
end
end
There’s a way better way to do what you’re trying to do. Instead of trying to manually calculate the brightness using math, create a number/color curve and set the values of the curve to what you want them as when it hits a certain clock time.
You can store these number and color curves as an attribute under any instance. To calculate the color/brightness at a certain time, use: (lighting.ClockTime/24) --[Example, ClockTime = 12 | 0.5]
If you need an example of how to set up these curves and how you would access these values, let me know.
Here’s the folder that contains different “Configuration” instances. Inside each configuration, there’s a Brightness Curve and Color Curve. To figure out how to use these values, go to this document, it includes a method called evalNumberSequence.
Specifically for your use case, you should determine if it’s a “special” day (example: Halloween) and if it is, point to the Halloween instance, if not, point to the normal instance and set Lighting properties using the Attributes gotten from the Sequences/curves. Hope this helps.