Basically, I’m trying to make a tower defense game. I originally went about using the default roblox :Move() on humanoids to move the enemies, but this had some issues in itself regarding physics.
I’m trying to use TweenService to tween a model along a set path of waypoints. This itself is very possible, but the problem comes when you want to add quick rotation snaps for every turn. I’ve tried most things, so I decided to go to the dev forum to see if anyone has had this issue before.
I just wanted to clear up that I’m not trying to achieve this
TS:Create(model,tweeninfo,{CFrame = waypoint.CFrame})
I’m trying to tween along a path with a tweened rotation inbetween. I’m unsure if this is possible, but if there are any workarounds please let me know (I know that you can use pivots, but preferably i want to use tweens for this). Help is greatly appreciated, thanks!