With the Auto Complete/Suggestion I mean this system here:
See how it beautifully gives me all the members of that Module Object.
local TestModule = {}
function TestModule.example(arg1, arg2)
return {arg1, arg2}
end
return TestModule
However, this is basic and Roblox is simply able to understand it.
But things get more inaccurate, when you change things.
Here, I override the function called “overridable”, but it still suggests me the wrong auto suggestion.
Example2 ModuleScript
return function(vargs)
-- Maybe some initialization stuff with "vargs"
local innerModule = {
example = function(arg1, arg2)
return {arg1, arg2}
end;
overridable = function(arg1)
return true
end;
}
if (typeof(vargs) == "table") then
if (typeof(vargs.overridable) == "function") then
innerModule.overridable = vargs.overridable
end
end
return innerModule
end
Or at this point it doesn’t show it anymore at all.
Example3 ModuleScript
local TestModule = {}
function TestModule:Init(vargs)
local funcs = {
example = function()
return "example"
end,
}
for k,v in pairs(funcs) do
self[k] = v
end
end
return TestModule
Example4 ModuleScript
local TestModule = {}
function TestModule.Init(vargs)
if (vargs.bool) then
TestModule.example = function(arg1, arg2)
return {arg1, arg2}
end
else
TestModule.example = function(arg1)
return true
end
end
end
return TestModule
I’ve set the bool to false, but it yet suggests me the first function that was ever declared where there can be two arguments.
And I am not sure if I am doing this wrong, in terms of structure or design. But I am trying to showcase something with the “auto suggestion”.
Here are the examples that I mentioned here. There can be more, but I showcased two where the “Auto Suggestion” or “Auto Complete” would fail.
auto_suggestion_examples.rbxmx (6.0 KB)
Are there any tools or something that get used where the auto complete is better? I ask this because, I was wondering regarding the developing of MainModules that use a Config and Loader.
As example, Adonis Admin System.