This is more of a mathematical than a scripting question. Let’s say we have a 2d circle of radius n, where players spawn and the circle circumference acts as a border. How would I calculate the position inside the circle with the farthest distance from players and the border?

I’m looking for a solution that doesn’t depend on brute-forcing positions to satisfy some kind of threshold, but an optimized “clever” way to locate the exact position with the biggest distance.