I was looking for ways to spawn a model at a random place inside a area but I cant find a way will make sure it isn’t colliding with anything else
Is there an easy way to do this?
I was looking for ways to spawn a model at a random place inside a area but I cant find a way will make sure it isn’t colliding with anything else
Is there an easy way to do this?
You could set a bunch of parts around the map and have the game choose a random number assigned to any random part. After that in theory you should be able to do Model:MoveTo(part.position) and it will teleport the model to the invisible part.
local Rndm = Random.new() --Random object.
local function RandomSpawn(Object, MinVec, MaxVec) --Object (model or part), minimum vector, maximum vector.
Object:PivotTo(CFrame.new(Rndm:NextNumber(MinVec.X, MaxVec.X), Rndm:NextNumber(MinVec.Y, MaxVec.Y), Rndm:NextNumber(MinVec.Z, MaxVec.Z)))
end
local Part = Instance.new("Part")
RandomSpawn(Part, Vector3.new(-2, -2, -2), Vector3.new(2, 2, 2))
print(Part.Position) --1.7936413288116455, 1.355130910873413, 0.4525333344936371
What if it picks one that already has one on it?
Give the part a Boolean Value that sets to true if there is already a model on it, then set the conditions of the model moving to a part to requiring the parts value to be false. If it doesn’t meet the conditions have it reselect until it does. Personally I feel like repeat loops would work best for this. If you need help better understanding what I said, simply reply to my message.
Thanks I will try and make this now!