How to sponsor for optimal results?

How often should you sponsor a game? On which days?

How many robux should I spend for each sponsorship?

How many robux should I have in total to gain atleast 50-100 CCU?

It would be ideal if someone who has made a popular game or something before answers this. And mention that u have the experience if u do. But u don’t have to to answer this.

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You need to explain more about your game.

Understand your target demographics - what type of audience would like your game the most?

  • Age group?
  • Most common countries?
  • What devices would they play on? (Younger kids play on phones or tablets much more than teenagers)

But personally in my experience advertising’s impact has been insignificant in comparison to other aspects. Basically I’ve found that if my games are good, people will end up finding them (eventually.)

I’ve had successful games that had very unsuccessful ad campaigns. I ran a campaign a few months ago that was unsuccessful, yet soon after the game exploded in popularity for kids in Indonesia, why? Literally no idea.

I use advertising as a jumping off point for games once I’ve had enough people test and review the game so I’m certain it will be a worthy investment.

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Game’s not in development or coming out at all yet, but I have two ideas in mind. One will be copy-paste, other will be unique.

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