I want to be able to set off a cross server event, using MessaginService, but I don’t want to either
- Be in the server and have to trigger it myself (using a command module or whatever to fire it)
- Use os.time()
I want to be able to fire a cross-server event quickly and easily, without having to join the game, or relying on a set time frame for it to happen. While os.time() could be useful, and I do want to give people like a warning of an event happening that day, but using os.time() would require me to have put it in the game and have all servers be on the absolute latest version of the game.
If I wanted to do a global event without much notice, say 30 minutes. I’d have to edit the place, setup a timer and what not, then shutdown all Instances, which would result in players leaving/giving bad reviews. While migrate servers is a thing, from my past experience, it is no different to shut down all servers. It just takes longer to shut them down that’s all.
I don’t wanna setup a set day/time for the event to happen either. The goal I am trying to achieve is let’s say I theoretically go “Let’s run an event” and bam, it’s running in all servers straight away. I want to be able to run it at the press of a button. And while that could be do-able in game, I’d like to know if there’s a way to just do something from within in the site.