I was wanting to make a game similar to Pull a Sword which is a similar game to Arm Wrestling Simulator But I was having a hard time starting it, such as how to create the multiplier system for calculating the amount of ‘Strength’ to give a player on click and displaying it to the player in a GUI like this:
I don’t necessary need scripts to make the whole game although I wouldn’t mind
But, I would love some help creating a road map to explain what I need to script, such as how I should approach scripting it. (just the bare necessities mechanics of the game)
TL;DR: I would like some help approaching how to make a game similar to Pull a Sword (If you could take a look at that game and provide me with a roadmap on how to create scripts similar to those in the game (just the bare necessities mechanics), I would really appreciate it.)
This game is too much for you if you need help with this information.
I suggest trying to practice on more simple projects such as a basic decision making game first. The goal of this isnt to make a full game but rather experiment what you can and cant do and learn to overcome more simple problems. it can give you a sense of motivation to see smaller projects be completed and give you valueable skills
Haha, thanks! Not really what I needed. Sorry, I see now that “bare necessities mechanics” was a bit too broad. What I mean is how to set up the progression of the game, like upgrades (pets, click upgrades, rebirths), and how to script them to all add up into the click multiplier.
I recommend that you go back to the basics and try for more simple projects. Simulators are not “simple” to make. Simulators are quite complex games for beginner scripters. I recommend games such as a basic button clicker game (that spawns random buttons you click for points)
You can start off such a game by
Spawning buttons around
Detecting when they are clicked by the player
Give the player +1 cash
once you have that you should have learned some essential fundamentals. Please note that if you just create more posts asking how to make entire script systems is called spoon feeding and you wont learn from that.
Scripting is a lot simplier than you think. There is no “progression coding.” All you are coding is creating shops and currencies. The progression is a result of those shops and currencies
First of all you need a currency, that’s what you’ll be basing this all off.
Next, think about other types of aspects you want your game to have like pets, items, potions, etc. Try to keep it balanced, especially if you’re gonna have paid ones.
Now you need a way to get the currency, remember to have the items and pets and stuff all (or most) contribute towards getting the currency.
NOT NEEDED
Maybe you could create a tutorial system that is entertaining and engaging for the player and actually helps them learn the mechanics of your game
You mentioned that you wanted a rebirth system, make sure to have many great perks (obviously)
Add stuff to make the player wanna come back like leaderboards, daily rewards, and a whole bunch of other stuff.
There’s already so many simulators out there (most are cash grabs), so try to be really unique and fun!