Hi. I was wondering, how to make a player kinda stick to the wall, and then start slowly falling down. This was used in Egg Hunt 2018 when you were wall jumping. How was that made?
Take a look at this module someone made
I don’t recommend to tell people to look at modules. They ask how to stick someone in to the wall not a module.
Well i don’t really see a point of making a whole system for this while there are plenty available for use. It isn’t the most easy thing to make and requires a lot of math and code
He doesn’t want a gravity controller, he wants to be able to have the character holding onto the wall not walking on it.
I’ve tried looking into this, but it’s a bit different from what I wanted to make. I just want player to stick to the wall and slowly fall down, rather than control gravity like that, but thank you anyways!
Set the characters primary part CFrame to the wall with welds like this:
local character = player.Character character:SetPrimaryPartCFrame(Instance.CFrame + CFrame.new(1,0) -- //Should put the character next to the wall local weld = Instance.new("WeldConstraint") weld.Parent = character.HumanoidRootPart weld.Part0 = character.HumanoidRootPart weld.Part1 = Instance -- //Tell me if I missed anything
Since I modified this script a bit, it is just what I was looking for! Thank you!