I am making a movement system and it sometimes flings the player like in this video.
i tried disabling platformStand with Humanoid:SetStateEnabled() but that didn’t seem to work.
I am making a movement system and it sometimes flings the player like in this video.
i tried disabling platformStand with Humanoid:SetStateEnabled() but that didn’t seem to work.
You have to additionally disable Ragdoll, FallingDown via LocalScript
oh thanks it worked i didn’t know that this only works in local scripts i only tried with server
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