Hello i have this simple effect and i wanted to last forever
Here’s the issue :
Hello i have this simple effect and i wanted to last forever
Here’s the issue :
Hi there. What are you using? A particle emitter? A decal?
I am using a particle emitter inside of an attachment
Alright. I couldn’t detect the problem. Everything seems to be running fine. Can you explain the situation?
Well it’s simple i want my effect to rotate indefintly without having this glitchy effect dissappearing and reappearing i tried to change the lifetime to infinite but it dissppeared after a while
Hmm. Any scripts inside of this part causing it to rotate? If so, could you send the script to me?
RotSpeed :100 lifetime : 1 rate : 1.5
Hmm, let me see what I can do. Try increasing the lifetime and seeing if that works in the meantime.
Hey, do you specifically need it to be a particle emitter? If not, try using a decal on a part. Just copy the particle texture id and paste it on the texture.
Here’s some code if you don’t mind this change:
local RunService = game:GetService("RunService")
local Studs = 10 -- You can change this to adjust the speed.
local Part = script.Parent
RunService.Heartbeat:Connect(function(deltaTime)
local Increment = deltaTime * Studs
Part.CFrame *= CFrame.new(0, Increment, 0) -- Change the axis to X, Y, or Z if that works for you.
end)
You can copy and paste this into your script. If you don’t want this change, by all means let me know.
It works but i have another problem the texture is kinda transparent is there a way to adjust brughtness ?
Very sorry for the late reply. There are two things you can do here.
One: Clone the decal to your liking.
Two: Clone the part itself and rotate it in the studio to your liking.
After that, test the game and see how it runs.
Thank you very much for the help !
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