So I want to make it so if a player gets dodged, they freeze at the contact frame similar to the way it’s done in mighty combat. My solution was to create Animation Events labeled “Contact” and set the animation time to that event. But I don’t know how to get the time position of an Animation Event.
Example of what I’m trying to achieve:
as you can see after he misses his punch, his animation stops at the contact frame. How would i achieve this?
You should be able to call :Stop() on the animation or something along those sorts, I would recommend looking at the documentation for animation just to be sure.