You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
So i want to stop the animation going back to normal pose roblox
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What is the issue? Include screenshots / videos if possible!

so whenever i click an animation on the gui it should end where it should be but then
return back to normal pose like in the screenshot and idk how to stop that
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i tried to change priority animations nothing work
no solution founded just 1
local frame=script.Parent
local user=game.Players.LocalPlayer
repeat wait() until user.Character local char=user.Character
local humanoid=char:WaitForChild("Humanoid")
local anim
function playanim(id)
if char~=nil and humanoid~=nil then
local id="rbxassetid://"..tostring(id)
local oldanim=char:FindFirstChild("LocalAnimation")
if anim~=nil then
anim:Stop()
end
if oldanim~=nil then
if oldanim.AnimationId==id then
oldanim:Destroy()
return
end
oldanim:Destroy()
end
local animation=Instance.new("Animation",char)
animation.Name="LocalAnimation"
animation.AnimationId=id
anim=humanoid:LoadAnimation(animation)
anim:Play()
end
end
local b1=frame.Button1
b1.MouseButton1Down:connect(function() playanim(b1.AnimID.Value) end)
local b2=frame.Button2
b2.MouseButton1Down:connect(function() playanim(b2.AnimID.Value) end)
local b3=frame.Button3
b3.MouseButton1Down:connect(function() playanim(b3.AnimID.Value) end)
local b4=frame.Button4
b4.MouseButton1Down:connect(function() playanim(b4.AnimID.Value) end)
local b5=frame.Button5
b5.MouseButton1Down:connect(function() playanim(b5.AnimID.Value) end)
local b6=frame.Button6
b6.MouseButton1Down:connect(function() playanim(b6.AnimID.Value) end)
3 Likes
I don’t get you, do you mean you want to stop the animation which the holding animation in the video?
1 Like
wait let me send u an real quick video rn
2 Likes
So as you can see here when i press the animation button sabre salute
the animation doesnt stop where it supposed to be
then it return himself back to normal pose
1 Like
The video i sended when u see the left arm holding down the sabre
its supposed to stop the animation right there
but then it returned himself back to normal pose
so how to stop that?
1 Like
you mean to stop the animation at the end?
1 Like
Yes you can see in the video right there
but then it return back to normal pose
which idk how to stop that
1 Like
You can stop or freeze the animation like this:
animationTrack:AdjustSpeed(0)
1 Like
Which line do i have to add that?
1 Like
Detect if the animation is about to end and stop it with the line i sent you right before the end with very small number (ex. 0.000001)
I found this script and i added the line that stops it:
animationTrack.Stopped:Connect(function()
animationTrack:Play(0, 1, 0) --Will restart the track at the beginning, fadeIn 0 so it immediately has appropriate weight, speed 0, so that it pauses
animationTrack.TimePosition = animationTrack.Length --Set to the last key in the sequence
animationTrack:AdjustSpeed(0)
end)
How to fix this error
so the sabre salute work fine -. the code u gave me
but when i want to return back to normal pose - sabre down
with another animation i clicked
Stop the playing animation, before playing the new one.
Is there a way i can do that without clicking it?
Put this in a function, and call it whenever you want to stop any animations:
for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
this stops ALL playing animations on the character.
So if i click the first animation
it will end there
but when i want to click another animation
it will play without a problem?
Yes, just make sure to do as i said above before playing the new one.
sorry where do i put that code in which line again
Yo may i ask where do i put that code at? like which line of the number
Oh Just put it in a function and call it right before calling the animation:Play()
local frame=script.Parent
local user=game.Players.LocalPlayer
repeat wait() until user.Character local char=user.Character
local humanoid=char:WaitForChild("Humanoid")
local anim
function stopanim()
for i,v in pairs(user.Character.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
end
function playanim(id)
if char~=nil and humanoid~=nil then
local id="rbxassetid://"..tostring(id)
local oldanim=char:FindFirstChild("LocalAnimation")
if anim~=nil then
anim:Stop()
end
if oldanim~=nil then
if oldanim.AnimationId==id then
oldanim:Destroy()
return
end
oldanim:Destroy()
end
local animation=Instance.new("Animation",char)
animation.Name="LocalAnimation"
animation.AnimationId=id
anim=humanoid:LoadAnimation(animation)
stopanim()
anim:Play()
end
end
local b1=frame.Button1
b1.MouseButton1Down:connect(function() playanim(b1.AnimID.Value) end)
local b2=frame.Button2
b2.MouseButton1Down:connect(function() playanim(b2.AnimID.Value) end)
local b3=frame.Button3
b3.MouseButton1Down:connect(function() playanim(b3.AnimID.Value) end)
local b4=frame.Button4
b4.MouseButton1Down:connect(function() playanim(b4.AnimID.Value) end)
local b5=frame.Button5
b5.MouseButton1Down:connect(function() playanim(b5.AnimID.Value) end)
local b6=frame.Button6
b6.MouseButton1Down:connect(function() playanim(b6.AnimID.Value) end)
The code you gave me it didnt work the animations anymore to play